Mass Effect I Case Study

In this case study, I explored a redesign of Mass Effect I’s (Legendary Edition) UI screens to optimize clarity and reduce information overload for the player. The Mass Effect series is one of my favorite games, and this is a passion project that will continue to be updated over time.

You can view this project here, or on Behance.

Tools used: Adobe XD, Figma, Adobe Illustrator, Adobe Photoshop

Jam City

Throughout my senior year of college, I interned at Jam City, working with the Cookie Jam and Vineyard Valley UI/UX teams.

I worked on some creative explorations, and implemented UI assets to game builds using Unity.

Please reach out to me privately if you are interested in viewing any of this work!

Page in progress: more projects coming soon!

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