Isaac Wirth

Screen Reader Update: Pup Pup Boogie

I led production on a live update that made “Pup Pup Boogie” screen reader accessible, which was a significant achievement since none of Noggin’s HTML5 games were functional with screen readers beforehand. As a producer, I designed the language the screen reader used, as well as the information it conveyed to the user. I communicated this design flow to our vendor, and what a successful product would look like once complete. I then worked closely with our vendor to determine the best technical solution for implementing screen reader functionality into “Pup Pup Boogie”. I also played a crucial role in facilitating communication between our accessibility audit vendors and developers to ensure that we met our project’s accessibility goals in timely fashion. I performed QA checks individually at each milestone delivery to ensure that the screen reader functionality was being implemented properly, and efficiently as well. Throughout the project, I also taught my coworkers about the importance of accessibility technology and advocated for more accessible games within our product ecosystem. This project is now complete, and is the first and only game on Noggin to be functional with a screen reader activated. Our developers that we partnered with for this project were able to take the tools that they created for this project and apply it to their internal engine, and will be able to create more screen reader functional games quickly and efficiently in the future due to this project as well.

As the lead producer for Family Picture Maker, I had the privilege of spearheading a project that aimed to create an inclusive and engaging preschool game for young learners. This endeavor allowed me to showcase my dedication to diversity, equity, and inclusion (DEI) while incorporating valuable insights from our consumer research teams. One of the key elements of my role was to conduct extensive research in collaboration with our consumer insights, learning, and research teams. By delving into the preferences and needs of our target audience, I ensured that Family Picture Maker would not only be entertaining and educational but also resonate with users on a personal level. This approach was crucial in determining the best ways to make our young users feel included and represented within the game. In addition to internal collaboration, I took on the responsibility of reviewing external vendor proposals for the Family Picture Maker project. This involved assessing potential partners to ensure they aligned with our commitment to diversity and inclusion. By carefully vetting proposals, I helped shape a production team that shared our values and dedication to creating a game that celebrated diversity. This project allowed me to successfully deliver a preschool game that goes beyond entertainment, fostering a sense of inclusivity and representation for all young learners
ABC Pumpkin Patch is a Halloween themed writing and spelling game. As producer, I took on the challenge of creating an educational and engaging experience for young children. The primary aim was to teach them the basics of writing letters and spelling simple CVC (consonant-vowel-consonant) words. Building on my previous role as an Associate Producer for ABC Farm, another Noggin game, I adapted and expanded upon successful design elements to suit the festive Halloween context. Through meticulous planning, effective collaboration with the development team, and swift decision-making, I successfully achieved the project’s objectives, ensuring the game not only met educational standards but also provided a delightful Halloween-themed learning experience for preschoolers.
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