I led production on a live update that made “Pup Pup Boogie” screen reader accessible, which was a significant achievement since none of Noggin’s HTML5 games were functional with screen readers beforehand. As a producer, I designed the language the screen reader used, as well as the information it conveyed to the user. I communicated this design flow to our vendor, and what a successful product would look like once complete. I then worked closely with our vendor to determine the best technical solution for implementing screen reader functionality into “Pup Pup Boogie”. I also played a crucial role in facilitating communication between our accessibility audit vendors and developers to ensure that we met our project’s accessibility goals in timely fashion. I performed QA checks individually at each milestone delivery to ensure that the screen reader functionality was being implemented properly, and efficiently as well. Throughout the project, I also taught my coworkers about the importance of accessibility technology and advocated for more accessible games within our product ecosystem. This project is now complete, and is the first and only game on Noggin to be functional with a screen reader activated. Our developers that we partnered with for this project were able to take the tools that they created for this project and apply it to their internal engine, and will be able to create more screen reader functional games quickly and efficiently in the future due to this project as well.